Iconoclasts
299 Points
- Release Date: 2012-10-12
- Stock: 218
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Take a trip to an industrial city of town in Arkane Studios' Dishonored, a first-person stealth and combat game. Take control of Corvo Attano, a Royal bodyguard framed for a brutal crime, as he sets out to get revenge on those who would harm him and the Royal family. Find power-hungry traitors lead by the Lord Regent and make them face any manner of justice you choose. In 2016 the game received a sequel - Dishonored 2.
The Arkane Studios' game is a well-crafted blend of genres. Enthusiasts of stealth may ghost the levels with the skill of Garret from the Thief series. Assassins may silence and eliminate the opponents like Agent 47 in Hitman. If you prefer the open warfare, Dishonored turns into a competent first-person range-and-close-quarters combat experience. Mix and match approaches as you traverse the spacious levels using Corvo's agility and magical abilities. Dishonored levels are your playground and want you to be as creative or straightforward as you wish.
Use ten varied passive and active abilities cementing Corvo's position as the most dangerous man in town. Use Blink to teleport behind your enemies, possess other living beings, or stop time to set up elaborate plans. Or use technology to help you along: mines, grenades, pistol and crossbow are readily available. Every ability or gadget is a new option to test during game play, or to ignore and play without them. The choice is yours.
The levels of Dishonored are designed for you to make your own path. With or without using powers, each mission can be completed and every level can be travelled in several ways. Use Blink to race across rooftops and ledges, Possess to scurry through pipes as a rat or fish, or just hide behind cover and sneak. Whatever your chosen playstyle, the levels of Dishonored support it.
The visual design of Dishonored is a mix of excellent architecture reminiscent of the 19th century London, fantastic whale-punk technology projects from slender walkers to scorching walls of light, and finally slightly exaggerated proportions in character design. All clothed in soft textures and beautiful lighting. The design of Dishonored makes it timelessly pleasant to look at and captures the atmosphere of a supernatural story of revenge in a plague-ridden industrial city.
Dunwall reflects your decisions as you play. Carve a bloody path through the enemies and your targets and see the town adapt to your playstyle, with more guards to confront you, more rats and more visible signs of the plague. Or ghost the levels, use non-lethal options to deal with enemies and even you targets and look as the town slowly recovers. No morality, no judgement, just reactions and consequences.
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